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	<title>PreAnima Ltd. &#187; Xna</title>
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		<title>Normal Mode Video is Here!</title>
		<link>http://www.preanima.com/2012/01/10/normal-mode-video-is-here/</link>
		<comments>http://www.preanima.com/2012/01/10/normal-mode-video-is-here/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 12:06:18 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Announce]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[PreAnima]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[Xna]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=967</guid>
		<description><![CDATA[We are really excited about Perplex Beats, we have been working on it for quite some time now and it is nearly finished.  We cannot wait to show the world a new way to play music games. I will keep this post SUPER short and sweet. We have a new new new&#8230;&#8230; video for you [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Star Tracker (Meta-game).</title>
		<link>http://www.preanima.com/2011/03/20/star-tracker-meta-game/</link>
		<comments>http://www.preanima.com/2011/03/20/star-tracker-meta-game/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 11:15:55 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[Xna]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=805</guid>
		<description><![CDATA[We added another feature to the game based on some more feedback. One thing that other music games have which we never had was more user feedback. So we decided to implement a star tracker system&#8230;. This system is always visible and flashes when the user reaches the requirement to make the star(s) fill up. [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Tweaks / Remix</title>
		<link>http://www.preanima.com/2011/02/20/tweaks-remix/</link>
		<comments>http://www.preanima.com/2011/02/20/tweaks-remix/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 11:39:58 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[Screenshot]]></category>
		<category><![CDATA[Xna]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=784</guid>
		<description><![CDATA[With the new XNA 4.0 update, Jeremy decided to disable the game screen so it was not scalable, as stated previously. This led me to tweak a lot of the in-game UI and frontend menus. I raged at first because I thought this would be a huge task, but by tackling this take made me [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Safe zones and more safe zones.</title>
		<link>http://www.preanima.com/2011/01/12/safe-zones-and-more-safe-zones/</link>
		<comments>http://www.preanima.com/2011/01/12/safe-zones-and-more-safe-zones/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 08:41:28 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[Screen Settings]]></category>
		<category><![CDATA[Xna]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=777</guid>
		<description><![CDATA[Jeremy has been telling me for a long time now, that we need to move things around so it fits into the safe zone.  I on the other hand felt the best thing was to allow the user to adjust the screen, because I have always believed that choice was one of the many keys points [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Till The Fat Lady Sings</title>
		<link>http://www.preanima.com/2009/03/15/till-the-fat-lady-sings/</link>
		<comments>http://www.preanima.com/2009/03/15/till-the-fat-lady-sings/#comments</comments>
		<pubDate>Sun, 15 Mar 2009 13:27:49 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[Xna]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=455</guid>
		<description><![CDATA[It’s amazing how so some many things don&#8217;t meet deadlines, when you’re an indie dev-team. So here I am posting a message to let you guys know we have not stopped. We all have to work part time jobs to keep us alive, and it has got to the stage where most of us are [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Caution: Men at Work</title>
		<link>http://www.preanima.com/2009/02/20/caution-men-at-work/</link>
		<comments>http://www.preanima.com/2009/02/20/caution-men-at-work/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 08:17:52 +0000</pubDate>
		<dc:creator>Jeremy Liberman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Linkedin]]></category>
		<category><![CDATA[Xna]]></category>

		<guid isPermaLink="false">http://www.preanima.com/2009/02/20/caution-men-at-work/</guid>
		<description><![CDATA[I know it might not seem like it by looking at this site, but Perplex Beats has changed a great deal since the version that was sent to Dream-Build-Play. A new puzzle element has been added, so expect that to be featured in the next video. The puzzle tracks for the game&#8217;s 10 songs are [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>GS 3.0!!!!</title>
		<link>http://www.preanima.com/2008/10/31/gs-30/</link>
		<comments>http://www.preanima.com/2008/10/31/gs-30/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 23:19:30 +0000</pubDate>
		<dc:creator>Jeremy Liberman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Xna]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=75</guid>
		<description><![CDATA[Upgrading Perplex Beats wasn&#8217;t so bad. For anyone still having issues with it; a lot of times the error you&#8217;re getting has nothing to do with the problem. That&#8217;s especially true for those weird XML Error messages originating from the textures of models. Go through every Content Pipeline Extension project and check the Version Property [...]]]></description>
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