Normal Mode Video is Here!

January 10, 2012 by  
Filed under News, Perplex Beats, Projects

We are really excited about Perplex Beats, we have been working on it for quite some time now and it is nearly finished.  We cannot wait to show the world a new way to play music games.

I will keep this post SUPER short and sweet.

We have a new new new…… video for you guys.  Click the video, LIKE, COMMENT on youtube and SHARE with all the other PreAnimals around the world.

Hope you guys like.

 

 

Star Tracker (Meta-game).

March 20, 2011 by  
Filed under News, Perplex Beats

We added another feature to the game based on some more feedback. One thing that other music games have which we never had was more user feedback. So we decided to implement a star tracker system…. This system is always visible and flashes when the user reaches the requirement to make the star(s) fill up.

We don’t really wanted to go into depth about this feature because this is one of the Meta games within Perplex and explaining how this works would spoil the fun for you PreAnimals. Just wanted to let you guys know about this.

Tweaks / Remix

February 20, 2011 by  
Filed under News, Perplex Beats

With the new XNA 4.0 update, Jeremy decided to disable the game screen so it was not scalable, as stated previously. This led me to tweak a lot of the in-game UI and frontend menus. I raged at first because I thought this would be a huge task, but by tackling this take made me look at the game in a different light and notice areas that needed to be changed / tweaked. A blessing in disguise for Perplex Beats because the game now has a more exciting feel from the get go and now all the game menus are unified.

I have to give a shout out to Sam Beard our superstar sound engineer for producing an epic remix for the frontend of Perplex Beats. Maybe we could put the original version up for the loyal PreAnimals to hear one day, but trust me the new version is a million times better with traces of the old track imbedded. I guess we now got the best of both worlds.

Safe zones and more safe zones.

January 12, 2011 by  
Filed under News, Perplex Beats

Jeremy has been telling me for a long time now, that we need to move things around so it fits into the safe zone.  I on the other hand felt the best thing was to allow the user to adjust the screen, because I have always believed that choice was one of the many keys points to creating a fun experience.  I later found out that was a silly move (as the other team members constantly remind me of my past poor decisions).  When testing the game on different TV’s and monitors we started to notice the problem of not placing things in the safe zone.  Also having to enter the adjust screen option every time you play the game on a different TV or monitor was starting to annoy us, so Jeremy disabled this option which forced me to tweak the layouts so it fits properly.

I am so glad Jeremy took it upon himself to do this otherwise this would have been a problem for the final release.

Till The Fat Lady Sings

March 15, 2009 by  
Filed under News

It’s amazing how so some many things don’t meet deadlines, when you’re an indie dev-team. So here I am posting a message to let you guys know we have not stopped. We all have to work part time jobs to keep us alive, and it has got to the stage where most of us are now just waiting.

As they say in theatre – The show must go on, and it’s not over till the fat lady sings. We don’t have fat ladies in our team just yet, but we are looking….

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