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	<title>PreAnima Ltd. &#187; Tutorial</title>
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		<title>How to Play (Quick Tutorial)</title>
		<link>http://www.preanima.com/2010/01/26/how-to-play-quick-tutorial/</link>
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		<pubDate>Tue, 26 Jan 2010 07:23:29 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
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		<category><![CDATA[Perplex Beats]]></category>
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		<description><![CDATA[Just incase you are a little confused on how the game works, a short video was put together to explaining how to play.  There is one the golden rule is and this rule is: &#8220;Match the correct symbol and colour in time of the beat&#8221;.]]></description>
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		<title>Ziggyware Article by Preanima Programmer</title>
		<link>http://www.preanima.com/2008/11/07/ziggyware-article-by-preanima-programmer/</link>
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		<pubDate>Fri, 07 Nov 2008 03:56:36 +0000</pubDate>
		<dc:creator>Jeremy Liberman</dc:creator>
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		<category><![CDATA[Perplex Beats]]></category>
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		<category><![CDATA[Localization]]></category>
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		<description><![CDATA[I&#8217;ve written a tutorial for the Ziggyware Article contest. It&#8217;s my first article. Take a look and let me know what you think! The LanguageManager code file is actually a touched-up, more documented version of the language localization class in Perplex Beats. After finishing the tutorial I copied the class back into PB because I [...]]]></description>
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