How to Play (Quick Tutorial)

January 26, 2010 by Digby Murray  
Filed under Blog, Perplex Beats, PreAnima Media

Just incase you are a little confused on how the game works, a short video was put together to explaining how to play.  There is one the golden rule is and this rule is: “Match the correct symbol and colour in time of the beat”.

Ziggyware Article by Preanima Programmer

November 7, 2008 by Jeremy Liberman  
Filed under Blog, Dev Blog, Perplex Beats

I’ve written a tutorial for the Ziggyware Article contest. It’s my first article. Take a look and let me know what you think! The LanguageManager code file is actually a touched-up, more documented version of the language localization class in Perplex Beats. After finishing the tutorial I copied the class back into PB because I thought it was better than what was there before. It touches upon features like localizable objects (such as textures), and demonstrates how to design Extensions Methods into existing types, which is available now in XNA 3.0.

Language Localization using Method Extensions