Normal Mode Video is Here!
January 10, 2012 by Digby Murray
Filed under News, Perplex Beats, Projects
We are really excited about Perplex Beats, we have been working on it for quite some time now and it is nearly finished. We cannot wait to show the world a new way to play music games.
I will keep this post SUPER short and sweet.
We have a new new new…… video for you guys. Click the video, LIKE, COMMENT on youtube and SHARE with all the other PreAnimals around the world.
Hope you guys like.
Merry Christmas / New Year
December 25, 2010 by Digby Murray
Filed under News
Merry Christmas and…… A Happy New Year.
It’s the holidays, so we are going to pack up and relax for a while.
We’ll be back soon.

Fonts Fonts Fonts
August 11, 2010 by Digby Murray
Filed under News, Perplex Beats
On our search for a new and interesting font for Perplex Beats, we came across this awesome one. It is based on video game consoles and accessories. I have already been told that we CAN NOT use it, but we if keep bugging Jeremy he might give in and put it in the game.
This font was created by Varun Vachhar

How to Play (Quick Tutorial)
January 26, 2010 by Digby Murray
Filed under News, Perplex Beats
Just incase you are a little confused on how the game works, a short video was put together to explaining how to play. There is one the golden rule is and this rule is: “Match the correct symbol and colour in time of the beat”.
New Gameplay Features
June 16, 2009 by Digby Murray
Filed under News, Perplex Beats
When looking back at the tech-demo video, we were shocked as to how far we have come in development since then. We have just completed some focus testing where we banged our heads together to tweak the game accordingly. This is the first time we have carried out this kind of testing considering we are a new dev team, and some really cool things was discovered from observing people play Perplex Beats for the first time. With these results in mind some new features have been implemented into the game which heightens the experience for new and returning players.
• Without removing the core mechanic, we have made the game slightly easier.
• A new tracking method has been implemented for selecting the blocks.
• A new type of note, which has created a new gameplay mechanic.
• Three difficultly settings with lots of reply value.


