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	<title>PreAnima Ltd. &#187; Ingame</title>
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		<title>The Final Tweaks.</title>
		<link>http://www.preanima.com/2011/12/15/the-final-tweaks/</link>
		<comments>http://www.preanima.com/2011/12/15/the-final-tweaks/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 14:08:38 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[Screenshot]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=976</guid>
		<description><![CDATA[We have had some really good feedback the last time the game was shown to a group of people, which makes us feel even more confident we are on the correct path to creating a game you guys will totally enjoy. So here is a quick list of what has been happening over the last [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Star Tracker (Meta-game).</title>
		<link>http://www.preanima.com/2011/03/20/star-tracker-meta-game/</link>
		<comments>http://www.preanima.com/2011/03/20/star-tracker-meta-game/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 11:15:55 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[Xna]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=805</guid>
		<description><![CDATA[We added another feature to the game based on some more feedback. One thing that other music games have which we never had was more user feedback. So we decided to implement a star tracker system&#8230;. This system is always visible and flashes when the user reaches the requirement to make the star(s) fill up. [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Tweaks / Remix</title>
		<link>http://www.preanima.com/2011/02/20/tweaks-remix/</link>
		<comments>http://www.preanima.com/2011/02/20/tweaks-remix/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 11:39:58 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[Screenshot]]></category>
		<category><![CDATA[Xna]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=784</guid>
		<description><![CDATA[With the new XNA 4.0 update, Jeremy decided to disable the game screen so it was not scalable, as stated previously. This led me to tweak a lot of the in-game UI and frontend menus. I raged at first because I thought this would be a huge task, but by tackling this take made me [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Safe zones and more safe zones.</title>
		<link>http://www.preanima.com/2011/01/12/safe-zones-and-more-safe-zones/</link>
		<comments>http://www.preanima.com/2011/01/12/safe-zones-and-more-safe-zones/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 08:41:28 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[Screen Settings]]></category>
		<category><![CDATA[Xna]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=777</guid>
		<description><![CDATA[Jeremy has been telling me for a long time now, that we need to move things around so it fits into the safe zone.  I on the other hand felt the best thing was to allow the user to adjust the screen, because I have always believed that choice was one of the many keys points [...]]]></description>
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		<title>Fonts Fonts Fonts</title>
		<link>http://www.preanima.com/2010/08/11/fonts-fonts-fonts/</link>
		<comments>http://www.preanima.com/2010/08/11/fonts-fonts-fonts/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 07:57:42 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[PreAnima]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=638</guid>
		<description><![CDATA[On our search for a new and interesting font for Perplex Beats, we came across this awesome one.   It is based on video game consoles and accessories.  I have already been told that we CAN NOT use it, but we if keep bugging Jeremy he might give in and put it in the game. This [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>The Old To The New (Symbols)</title>
		<link>http://www.preanima.com/2010/08/09/the-old-to-the-new-symbols/</link>
		<comments>http://www.preanima.com/2010/08/09/the-old-to-the-new-symbols/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 07:10:24 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[Symbols]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=630</guid>
		<description><![CDATA[Ok Preanimals (You see what I did there) we have finished the symbols and would like to show everybody what they look like now.  We played around with the order of the symbols, so the user can identify which symbol is which right away, since the order of the symbols never changes. Enough talking more [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Perplex Beats &#8211; Playtest Feedback</title>
		<link>http://www.preanima.com/2010/07/30/perplex-beats-playtest-feedback/</link>
		<comments>http://www.preanima.com/2010/07/30/perplex-beats-playtest-feedback/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 06:46:26 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Chit Chat]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[Ingame]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=624</guid>
		<description><![CDATA[We had a huge play test a couple of weeks ago which proved very useful.  We got loads of feedback from people who play lots of music games and some from people who don’t play them.  It is very interesting to see the different types of feedback given from the two groups of gamers.  One [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2010/07/30/perplex-beats-playtest-feedback/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Perplex Beats anybody??</title>
		<link>http://www.preanima.com/2009/11/02/perplex-beats-anybody/</link>
		<comments>http://www.preanima.com/2009/11/02/perplex-beats-anybody/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 08:38:28 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=515</guid>
		<description><![CDATA[We got our hands on a capture card and thought we should do some recording. As normal i wanted to record me pwning people are COD4, so I am ready for COD4-MW2, but Jeremy told me to do something more productive. So we decided to record and put together some footage of Perplex Beats. I [...]]]></description>
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