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	<title>PreAnima Ltd. &#187; Gameplay</title>
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	<link>http://www.preanima.com</link>
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		<title>New Screenshots &#8211; Normal Mode</title>
		<link>http://www.preanima.com/2012/02/05/new-screenshots-normal-mode/</link>
		<comments>http://www.preanima.com/2012/02/05/new-screenshots-normal-mode/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 07:36:29 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Collectable]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Screenshot]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=986</guid>
		<description><![CDATA[Hey PreAnimals We are at the point in our development cycle where we can take loads of screenshots and videos.  So for all the loyal followers and the new Preanimals we have taken some lovely screenshots.  This is a quick post. &#160; As always feedback is welcome.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>The Final Tweaks.</title>
		<link>http://www.preanima.com/2011/12/15/the-final-tweaks/</link>
		<comments>http://www.preanima.com/2011/12/15/the-final-tweaks/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 14:08:38 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[Screenshot]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=976</guid>
		<description><![CDATA[We have had some really good feedback the last time the game was shown to a group of people, which makes us feel even more confident we are on the correct path to creating a game you guys will totally enjoy. So here is a quick list of what has been happening over the last [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Challenge vs. Fun</title>
		<link>http://www.preanima.com/2011/09/25/challenge-vs-fun/</link>
		<comments>http://www.preanima.com/2011/09/25/challenge-vs-fun/#comments</comments>
		<pubDate>Sun, 25 Sep 2011 16:38:58 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Screenshot]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=938</guid>
		<description><![CDATA[I remember reading an article a while back talking about making a game for the public and not for your self, which was the hardest thing to overcome when balancing the game.  As a designer who has played loads of games, I have always wanted to make a game which will challenge me everytime I [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Star Tracker (Meta-game).</title>
		<link>http://www.preanima.com/2011/03/20/star-tracker-meta-game/</link>
		<comments>http://www.preanima.com/2011/03/20/star-tracker-meta-game/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 11:15:55 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[Xna]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=805</guid>
		<description><![CDATA[We added another feature to the game based on some more feedback. One thing that other music games have which we never had was more user feedback. So we decided to implement a star tracker system&#8230;. This system is always visible and flashes when the user reaches the requirement to make the star(s) fill up. [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Silence is Golden</title>
		<link>http://www.preanima.com/2010/10/26/silence-is-golden-eye-i-love-that-game/</link>
		<comments>http://www.preanima.com/2010/10/26/silence-is-golden-eye-i-love-that-game/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 07:07:04 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Screenshot]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=703</guid>
		<description><![CDATA[If you have been following us from the start then you will have noticed we have been silent for the last month or so, sorry guys.  But don’t worry we have been so busy getting the game up to speed, the way it looks and plays now; we are so proud of Perplex Beats.  From [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2010/10/26/silence-is-golden-eye-i-love-that-game/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Old To The New (Symbols)</title>
		<link>http://www.preanima.com/2010/08/09/the-old-to-the-new-symbols/</link>
		<comments>http://www.preanima.com/2010/08/09/the-old-to-the-new-symbols/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 07:10:24 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[Symbols]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=630</guid>
		<description><![CDATA[Ok Preanimals (You see what I did there) we have finished the symbols and would like to show everybody what they look like now.  We played around with the order of the symbols, so the user can identify which symbol is which right away, since the order of the symbols never changes. Enough talking more [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I&#8217;m in a trance (the combo system)</title>
		<link>http://www.preanima.com/2010/05/12/im-in-a-trance-the-combo-system/</link>
		<comments>http://www.preanima.com/2010/05/12/im-in-a-trance-the-combo-system/#comments</comments>
		<pubDate>Wed, 12 May 2010 07:26:57 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Trance]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=598</guid>
		<description><![CDATA[Jeremy was not totally happy with the way the combo system worked, so it got changed for the greater good.  It was a simple change which rewards better players for hitting more perfect notes.   This new system has a name and it’s called “Trance Mode”. For some reason he seems to think he is the [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2010/05/12/im-in-a-trance-the-combo-system/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Keep on Tweaking</title>
		<link>http://www.preanima.com/2010/04/17/keep-on-tweaking/</link>
		<comments>http://www.preanima.com/2010/04/17/keep-on-tweaking/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 08:03:28 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Chit Chat]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Manatee]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=586</guid>
		<description><![CDATA[The songs are getting the final look over, which is being done by our new friend the manatee the sea-cow.  He or She (we are unsure of its gender) sits at the back of the office guarding the cakes.  The Manatee seems to think the note placement were off in certain places, so this is [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2010/04/17/keep-on-tweaking/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Announcer Says&#8230;..</title>
		<link>http://www.preanima.com/2010/03/20/the-announcer-says/</link>
		<comments>http://www.preanima.com/2010/03/20/the-announcer-says/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 07:34:38 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Chit Chat]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Perplex Beats]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=578</guid>
		<description><![CDATA[In all the best games there is a random voice (the announcer) saying things to make you feel special, so we did just that. Not only does the announcer let you know how well you are doing by screaming random words such as; “You’re too cool” or “Amazing!”, but he also puts you down when [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2010/03/20/the-announcer-says/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Perplex Beats anybody??</title>
		<link>http://www.preanima.com/2009/11/02/perplex-beats-anybody/</link>
		<comments>http://www.preanima.com/2009/11/02/perplex-beats-anybody/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 08:38:28 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=515</guid>
		<description><![CDATA[We got our hands on a capture card and thought we should do some recording. As normal i wanted to record me pwning people are COD4, so I am ready for COD4-MW2, but Jeremy told me to do something more productive. So we decided to record and put together some footage of Perplex Beats. I [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2009/11/02/perplex-beats-anybody/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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