New Screenshots – Normal Mode
February 5, 2012 by Digby Murray
Filed under News, Perplex Beats, Projects
Hey PreAnimals
We are at the point in our development cycle where we can take loads of screenshots and videos. So for all the loyal followers and the new Preanimals we have taken some lovely screenshots. This is a quick post.
As always feedback is welcome.
Star Tracker (Meta-game).
March 20, 2011 by Digby Murray
Filed under News, Perplex Beats
We added another feature to the game based on some more feedback. One thing that other music games have which we never had was more user feedback. So we decided to implement a star tracker system…. This system is always visible and flashes when the user reaches the requirement to make the star(s) fill up.
We don’t really wanted to go into depth about this feature because this is one of the Meta games within Perplex and explaining how this works would spoil the fun for you PreAnimals. Just wanted to let you guys know about this.
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Tweaks / Remix
February 20, 2011 by Digby Murray
Filed under News, Perplex Beats
With the new XNA 4.0 update, Jeremy decided to disable the game screen so it was not scalable, as stated previously. This led me to tweak a lot of the in-game UI and frontend menus. I raged at first because I thought this would be a huge task, but by tackling this take made me look at the game in a different light and notice areas that needed to be changed / tweaked. A blessing in disguise for Perplex Beats because the game now has a more exciting feel from the get go and now all the game menus are unified.
I have to give a shout out to Sam Beard our superstar sound engineer for producing an epic remix for the frontend of Perplex Beats. Maybe we could put the original version up for the loyal PreAnimals to hear one day, but trust me the new version is a million times better with traces of the old track imbedded. I guess we now got the best of both worlds.

The Old To The New (Symbols)
August 9, 2010 by Digby Murray
Filed under News, Perplex Beats
Ok Preanimals (You see what I did there) we have finished the symbols and would like to show everybody what they look like now. We played around with the order of the symbols, so the user can identify which symbol is which right away, since the order of the symbols never changes.
Enough talking more showing.

Perplex Beats – Playtest Feedback
July 30, 2010 by Digby Murray
Filed under News, Perplex Beats
We had a huge play test a couple of weeks ago which proved very useful. We got loads of feedback from people who play lots of music games and some from people who don’t play them. It is very interesting to see the different types of feedback given from the two groups of gamers. One of the main things which were given from both groups where the symbols, which have already been re-designed and will be posted soon.
Thanks to everybody giving us support. We will keep you posted








