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	<title>PreAnima Ltd.</title>
	<link>http://www.preanima.com</link>
	<description></description>
	<lastBuildDate>Sun, 05 Sep 2010 20:20:04 +0000</lastBuildDate>
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		<title>Fonts Fonts Fonts</title>
		<description><![CDATA[On our search for a new and interesting font for Perplex Beats, we cam across this awesome one.   It is based on video game consoles and accessories.  I have already been told that we CAN NOT you it, but if keep bugging Jeremy he might give in and put it in the game.
This font was [...]]]></description>
		<link>http://www.preanima.com/2010/08/11/fonts-fonts-fonts/</link>
			</item>
	<item>
		<title>The Old To The New (Symbols)</title>
		<description><![CDATA[Ok Preanimals (You see what I did there) we have finished the symbols and would like to show everybody what they look like now.  We played around with the order of the symbols, so the user can identify which symbol is which right away, since the order of the symbols never changes.
Enough talking more showing.

]]></description>
		<link>http://www.preanima.com/2010/08/09/the-old-to-the-new-symbols/</link>
			</item>
	<item>
		<title>Perplex Beats &#8211; Playtest Feedback</title>
		<description><![CDATA[We had a huge play test a couple of weeks ago which proved very useful.  We got loads of feedback from people who play lots of music games and some from people who don’t play them.  It is very interesting to see the different types of feedback given from the two groups of gamers.  One [...]]]></description>
		<link>http://www.preanima.com/2010/07/30/perplex-beats-playtest-feedback/</link>
			</item>
	<item>
		<title>IPhone Dev</title>
		<description><![CDATA[The team have been thinking about iphone dev for a long while now.
We have had loads of ideas flying around the team, but two games that stuck in all our minds.  After long hours of coding to prototype these games we now have two games in a playable state where we feel its plays well.
The [...]]]></description>
		<link>http://www.preanima.com/2010/06/30/iphone-dev/</link>
			</item>
	<item>
		<title>I&#8217;m in a trance (the combo system)</title>
		<description><![CDATA[Jeremy was not totally happy with the way the combo system worked, so it got changed for the greater good.  It was a simple change which rewards better players for hitting more perfect notes.   This new system has a name and it’s called “Trance Mode”.
For some reason he seems to think he is the best [...]]]></description>
		<link>http://www.preanima.com/2010/05/12/im-in-a-trance-the-combo-system/</link>
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		<title>Keep on Tweaking</title>
		<description><![CDATA[The songs are getting the final look over, which is being done by our new friend the manatee the sea-cow.  He or She (we are unsure of its gender) sits at the back of the office guarding the cakes.  The Manatee seems to think the note placement were off in certain places, so this is [...]]]></description>
		<link>http://www.preanima.com/2010/04/17/keep-on-tweaking/</link>
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		<title>The Announcer Says&#8230;..</title>
		<description><![CDATA[In all the best games there is a random voice (the announcer) saying things to make you feel special, so we did just that.  Not only does the announcer let you know how well you are doing by screaming random words such as; “You’re too cool” or “Amazing!”, but he also puts you down [...]]]></description>
		<link>http://www.preanima.com/2010/03/20/the-announcer-says/</link>
			</item>
	<item>
		<title>How to Play (Quick Tutorial)</title>
		<description><![CDATA[Just incase you are a little confused on how the game works, a short video was put together to explaining how to play.  There is one the golden rule is and this rule is: &#8220;Match the correct symbol and colour in time of the beat&#8221;.




]]></description>
		<link>http://www.preanima.com/2010/01/26/how-to-play-quick-tutorial/</link>
			</item>
	<item>
		<title>The Collectables (Preview)</title>
		<description><![CDATA[The post name speaks for itself really. I remember posting something a couple of months back talking about collectables, because of that a close friend of ours stepped up and re-designed them all. They are better than the ones I drew up, (If i had my way, my ones would have stayed) but the ones [...]]]></description>
		<link>http://www.preanima.com/2009/12/18/the-collectables-preview/</link>
			</item>
	<item>
		<title>Perplex Beats anybody??</title>
		<description><![CDATA[We got our hands on a capture card and thought we should do some recording.  As normal i wanted to record me pwning people are COD4, so I am ready for COD4-MW2, but Jeremy told me to do something more productive.  So we decided to record and put together some footage of Perplex [...]]]></description>
		<link>http://www.preanima.com/2009/11/02/perplex-beats-anybody/</link>
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