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	<title>PreAnima Ltd.</title>
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		<title>Perplex Beats Controls</title>
		<link>http://www.preanima.com/2012/04/18/perplex-beats-controls/</link>
		<comments>http://www.preanima.com/2012/04/18/perplex-beats-controls/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 15:31:31 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Controls]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=1002</guid>
		<description><![CDATA[Hey PreAnimals This post is to remove all the issues about how the game works and also to show the game in action.  So we have something for everyone, here is a picture of the controls mapped on the Xbox 360 controller which should explain how things work.  The best way to remember the controls [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>New Screenshots &#8211; Normal Mode</title>
		<link>http://www.preanima.com/2012/02/05/new-screenshots-normal-mode/</link>
		<comments>http://www.preanima.com/2012/02/05/new-screenshots-normal-mode/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 07:36:29 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Collectable]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Screenshot]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=986</guid>
		<description><![CDATA[Hey PreAnimals We are at the point in our development cycle where we can take loads of screenshots and videos.  So for all the loyal followers and the new Preanimals we have taken some lovely screenshots.  This is a quick post. &#160; As always feedback is welcome.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Normal Mode Video is Here!</title>
		<link>http://www.preanima.com/2012/01/10/normal-mode-video-is-here/</link>
		<comments>http://www.preanima.com/2012/01/10/normal-mode-video-is-here/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 12:06:18 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Announce]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[PreAnima]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[Xna]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=967</guid>
		<description><![CDATA[We are really excited about Perplex Beats, we have been working on it for quite some time now and it is nearly finished.  We cannot wait to show the world a new way to play music games. I will keep this post SUPER short and sweet. We have a new new new&#8230;&#8230; video for you [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2012/01/10/normal-mode-video-is-here/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>The Final Tweaks.</title>
		<link>http://www.preanima.com/2011/12/15/the-final-tweaks/</link>
		<comments>http://www.preanima.com/2011/12/15/the-final-tweaks/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 14:08:38 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[Screenshot]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=976</guid>
		<description><![CDATA[We have had some really good feedback the last time the game was shown to a group of people, which makes us feel even more confident we are on the correct path to creating a game you guys will totally enjoy. So here is a quick list of what has been happening over the last [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Challenge vs. Fun</title>
		<link>http://www.preanima.com/2011/09/25/challenge-vs-fun/</link>
		<comments>http://www.preanima.com/2011/09/25/challenge-vs-fun/#comments</comments>
		<pubDate>Sun, 25 Sep 2011 16:38:58 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Screenshot]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=938</guid>
		<description><![CDATA[I remember reading an article a while back talking about making a game for the public and not for your self, which was the hardest thing to overcome when balancing the game.  As a designer who has played loads of games, I have always wanted to make a game which will challenge me everytime I [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2011/09/25/challenge-vs-fun/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Perplex Beats Art</title>
		<link>http://www.preanima.com/2011/06/23/perplex-beats-art/</link>
		<comments>http://www.preanima.com/2011/06/23/perplex-beats-art/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 06:58:22 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Art Work]]></category>
		<category><![CDATA[FreeBee]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=920</guid>
		<description><![CDATA[We are nearly finished with Perplex Beats but there is still a bit to go, so until then the least we could do was to create some cool images to get you ready for the game and to say thanks to all our PreAnimals. Here are four backgrounds images, which we think could be used [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2011/06/23/perplex-beats-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Star Tracker (Meta-game).</title>
		<link>http://www.preanima.com/2011/03/20/star-tracker-meta-game/</link>
		<comments>http://www.preanima.com/2011/03/20/star-tracker-meta-game/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 11:15:55 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[Xna]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=805</guid>
		<description><![CDATA[We added another feature to the game based on some more feedback. One thing that other music games have which we never had was more user feedback. So we decided to implement a star tracker system&#8230;. This system is always visible and flashes when the user reaches the requirement to make the star(s) fill up. [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2011/03/20/star-tracker-meta-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Box Art &#8211; Perplex Beats</title>
		<link>http://www.preanima.com/2011/03/10/box-art-pbeats/</link>
		<comments>http://www.preanima.com/2011/03/10/box-art-pbeats/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 10:59:27 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Art Work]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Screenshot]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=791</guid>
		<description><![CDATA[After the redesign of the frontend we were able to create the box art. This is really strange because when we was brainstorming on how the box art should look, it was a nightmare to create something that looks good when the only iconic references for the game was the name and the game logo [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2011/03/10/box-art-pbeats/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Tweaks / Remix</title>
		<link>http://www.preanima.com/2011/02/20/tweaks-remix/</link>
		<comments>http://www.preanima.com/2011/02/20/tweaks-remix/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 11:39:58 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[Screenshot]]></category>
		<category><![CDATA[Xna]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=784</guid>
		<description><![CDATA[With the new XNA 4.0 update, Jeremy decided to disable the game screen so it was not scalable, as stated previously. This led me to tweak a lot of the in-game UI and frontend menus. I raged at first because I thought this would be a huge task, but by tackling this take made me [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2011/02/20/tweaks-remix/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Safe zones and more safe zones.</title>
		<link>http://www.preanima.com/2011/01/12/safe-zones-and-more-safe-zones/</link>
		<comments>http://www.preanima.com/2011/01/12/safe-zones-and-more-safe-zones/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 08:41:28 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[Screen Settings]]></category>
		<category><![CDATA[Xna]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=777</guid>
		<description><![CDATA[Jeremy has been telling me for a long time now, that we need to move things around so it fits into the safe zone.  I on the other hand felt the best thing was to allow the user to adjust the screen, because I have always believed that choice was one of the many keys points [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2011/01/12/safe-zones-and-more-safe-zones/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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