New Screenshots – Normal Mode
February 5, 2012 by Digby Murray
Filed under News, Perplex Beats, Projects
Hey PreAnimals
We are at the point in our development cycle where we can take loads of screenshots and videos. So for all the loyal followers and the new Preanimals we have taken some lovely screenshots. This is a quick post.
As always feedback is welcome.
Normal Mode Video is Here!
January 10, 2012 by Digby Murray
Filed under News, Perplex Beats, Projects
We are really excited about Perplex Beats, we have been working on it for quite some time now and it is nearly finished. We cannot wait to show the world a new way to play music games.
I will keep this post SUPER short and sweet.
We have a new new new…… video for you guys. Click the video, LIKE, COMMENT on youtube and SHARE with all the other PreAnimals around the world.
Hope you guys like.
The Final Tweaks.
December 15, 2011 by Digby Murray
Filed under News, Perplex Beats, Projects
We have had some really good feedback the last time the game was shown to a group of people, which makes us feel even more confident we are on the correct path to creating a game you guys will totally enjoy.
So here is a quick list of what has been happening over the last couple of months.
- Updated all the songs so “Normal Mode” works and it is fun to play.
- Tweaked the difficulties so 3 / 4 / 5 cubes are balanced.
- Adjusted the scores so the stars can be achieved by others (rather than just the robots at Preanima, who were getting incredible scores).
- We included a new tutorial for both modes, which fully teaches the controls and mechanics.
There are loads more but typing up a huge list would be a boring post, so we will capture some normal gameplay footage and create a cool video for you guys.
So here is a screenshot to show you PreAnimals how it looks.
Feedback is always welcome.
Challenge vs. Fun
September 25, 2011 by Digby Murray
Filed under News, Perplex Beats
I remember reading an article a while back talking about making a game for the public and not for your self, which was the hardest thing to overcome when balancing the game. As a designer who has played loads of games, I have always wanted to make a game which will challenge me everytime I play, but by doing this Perplex Beats became hard for a new user to get into, but once players understood the game they seemed to love it.
With this idea of “making a game others would like to play” rather than a game which “we would like to play”, has taken the game in a slightly new direction which has helped make the game easier to understand while remaining fun to play.
Today after two months of not playing the original version, I took a screenshot of the game in its current state and put it next to the original version, and I can now truly understand why new players seemed daunted at first glance.
Well here are the two versions of the game and don’t worry PreAnimals it has not vanished; it is still in Perplex Beats; it just requires some unlocking which the core gamers will love.
Perplex Beats Art
June 23, 2011 by Digby Murray
Filed under News, Perplex Beats, Projects
We are nearly finished with Perplex Beats but there is still a bit to go, so until then the least we could do was to create some cool images to get you ready for the game and to say thanks to all our PreAnimals.
Here are four backgrounds images, which we think could be used as desktop backgrounds. Just click the link and download the zip file. It has all four backgrounds with three different resolutions. Enjoy.











