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	<title>PreAnima Ltd. &#187; Dev Blog</title>
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		<title>Fonts Fonts Fonts</title>
		<link>http://www.preanima.com/2010/08/11/fonts-fonts-fonts/</link>
		<comments>http://www.preanima.com/2010/08/11/fonts-fonts-fonts/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 07:57:42 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Dev Blog]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[PreAnima]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=638</guid>
		<description><![CDATA[On our search for a new and interesting font for Perplex Beats, we cam across this awesome one.   It is based on video game consoles and accessories.  I have already been told that we CAN NOT you it, but if keep bugging Jeremy he might give in and put it in the game.
This font was [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>The Old To The New (Symbols)</title>
		<link>http://www.preanima.com/2010/08/09/the-old-to-the-new-symbols/</link>
		<comments>http://www.preanima.com/2010/08/09/the-old-to-the-new-symbols/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 07:10:24 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Dev Blog]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Ingame]]></category>
		<category><![CDATA[Symbols]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=630</guid>
		<description><![CDATA[Ok Preanimals (You see what I did there) we have finished the symbols and would like to show everybody what they look like now.  We played around with the order of the symbols, so the user can identify which symbol is which right away, since the order of the symbols never changes.
Enough talking more showing.

]]></description>
		<wfw:commentRss>http://www.preanima.com/2010/08/09/the-old-to-the-new-symbols/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Perplex Beats &#8211; Playtest Feedback</title>
		<link>http://www.preanima.com/2010/07/30/perplex-beats-playtest-feedback/</link>
		<comments>http://www.preanima.com/2010/07/30/perplex-beats-playtest-feedback/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 06:46:26 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Dev Blog]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Chit Chat]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[Ingame]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=624</guid>
		<description><![CDATA[We had a huge play test a couple of weeks ago which proved very useful.  We got loads of feedback from people who play lots of music games and some from people who don’t play them.  It is very interesting to see the different types of feedback given from the two groups of gamers.  One [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2010/07/30/perplex-beats-playtest-feedback/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IPhone Dev</title>
		<link>http://www.preanima.com/2010/06/30/iphone-dev/</link>
		<comments>http://www.preanima.com/2010/06/30/iphone-dev/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 07:30:41 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Dev Blog]]></category>
		<category><![CDATA[Manic Panic]]></category>
		<category><![CDATA[SlipDisc]]></category>
		<category><![CDATA[Announce]]></category>
		<category><![CDATA[Chit Chat]]></category>
		<category><![CDATA[Iphone]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=607</guid>
		<description><![CDATA[The team have been thinking about iphone dev for a long while now.
We have had loads of ideas flying around the team, but two games that stuck in all our minds.  After long hours of coding to prototype these games we now have two games in a playable state where we feel its plays well.
The [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2010/06/30/iphone-dev/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I&#8217;m in a trance (the combo system)</title>
		<link>http://www.preanima.com/2010/05/12/im-in-a-trance-the-combo-system/</link>
		<comments>http://www.preanima.com/2010/05/12/im-in-a-trance-the-combo-system/#comments</comments>
		<pubDate>Wed, 12 May 2010 07:26:57 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Dev Blog]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Trance]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=598</guid>
		<description><![CDATA[Jeremy was not totally happy with the way the combo system worked, so it got changed for the greater good.  It was a simple change which rewards better players for hitting more perfect notes.   This new system has a name and it’s called “Trance Mode”.
For some reason he seems to think he is the best [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2010/05/12/im-in-a-trance-the-combo-system/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Announcer Says&#8230;..</title>
		<link>http://www.preanima.com/2010/03/20/the-announcer-says/</link>
		<comments>http://www.preanima.com/2010/03/20/the-announcer-says/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 07:34:38 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Dev Blog]]></category>
		<category><![CDATA[Chit Chat]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Perplex Beats]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=578</guid>
		<description><![CDATA[In all the best games there is a random voice (the announcer) saying things to make you feel special, so we did just that.  Not only does the announcer let you know how well you are doing by screaming random words such as; “You’re too cool” or “Amazing!”, but he also puts you down [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2010/03/20/the-announcer-says/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Collectables (Preview)</title>
		<link>http://www.preanima.com/2009/12/18/the-collectables-preview/</link>
		<comments>http://www.preanima.com/2009/12/18/the-collectables-preview/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 11:24:49 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Dev Blog]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Collectable]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=561</guid>
		<description><![CDATA[The post name speaks for itself really. I remember posting something a couple of months back talking about collectables, because of that a close friend of ours stepped up and re-designed them all. They are better than the ones I drew up, (If i had my way, my ones would have stayed) but the ones [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2009/12/18/the-collectables-preview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Make Over??</title>
		<link>http://www.preanima.com/2009/08/08/make-over/</link>
		<comments>http://www.preanima.com/2009/08/08/make-over/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 18:05:01 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Dev Blog]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Screenshot]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=479</guid>
		<description><![CDATA[Here is a question; does anybody watch the home improvement programs or the makeover shows? Well I am a huge fan of them, so today we would like to show everybody some new screenshots of the makeover we have given Perplex Beats.  If I had my way, I would hide under a rock until the [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2009/08/08/make-over/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Sparkles In The Night.</title>
		<link>http://www.preanima.com/2009/07/23/sparkles-in-the-night/</link>
		<comments>http://www.preanima.com/2009/07/23/sparkles-in-the-night/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 18:42:37 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Dev Blog]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Collectable]]></category>
		<category><![CDATA[Gameplay]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=499</guid>
		<description><![CDATA[Collectables who likes collectables? We heard this is the “IN” thing right now.  With that in mind and the flock of magpies that were trying to steal our shinny new score and combo meter, we are looking into adding some kind of reward / achievement like system.  The amount of collectables has been confirmed and [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2009/07/23/sparkles-in-the-night/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Gameplay Features</title>
		<link>http://www.preanima.com/2009/06/16/new-gameplay-features/</link>
		<comments>http://www.preanima.com/2009/06/16/new-gameplay-features/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 17:52:12 +0000</pubDate>
		<dc:creator>Digby Murray</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Dev Blog]]></category>
		<category><![CDATA[Perplex Beats]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[PreAnima]]></category>

		<guid isPermaLink="false">http://www.preanima.com/?p=475</guid>
		<description><![CDATA[When looking back at the tech-demo video, we were shocked as to how far we have come in development since then.  We have just completed some focus testing where we banged our heads together to tweak the game accordingly.  This is the first time we have carried out this kind of testing considering we are [...]]]></description>
		<wfw:commentRss>http://www.preanima.com/2009/06/16/new-gameplay-features/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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