The Collectables (Preview)

December 18, 2009 by Digby Murray  
Filed under Blog, Dev Blog, Perplex Beats

The post name speaks for itself really. I remember posting something a couple of months back talking about collectables, because of that a close friend of ours stepped up and re-designed them all. They are better than the ones I drew up, (If i had my way, my ones would have stayed ^_^) but the ones i did looked like something  year old would do with crayons, but then again there are some gifted 4 year olds……. But I wasn’t on of them >.<

Just incase no-one posts again, I thought i would shout out and say MERRY-CHRISTMAS. So here is our gift from the Preanima team,  some collectables.   Aint-it-pretty!!

You can not say we don’t give you anything :D

Make Over??

August 8, 2009 by Digby Murray  
Filed under Blog, Dev Blog, Perplex Beats

Here is a question; does anybody watch the home improvement programs or the makeover shows? Well I am a huge fan of them, so today we would like to show everybody some new screenshots of the makeover we have given Perplex Beats.  If I had my way, I would hide under a rock until the game was finished, but I have been told multiple times that we have to show stuff off.

So enough talking and more showing here are the latest screenshots.

screenshot-vr2-01

screenshot-vr2-02

screenshot-vr2-03

screenshot-vr2-04

As usual the feedback is always welcome, this is still working progress.

Sparkles In The Night.

July 23, 2009 by Digby Murray  
Filed under Blog, Dev Blog, Perplex Beats

Collectables who likes collectables? We heard this is the “IN” thing right now.  With that in mind and the flock of magpies that were trying to steal our shinny new score and combo meter, we are looking into adding some kind of reward / achievement like system.  The amount of collectables has been confirmed and what they will look like, but the method on how each one will be achieved is still a mystery…….  When the cool detective comes along with his trench coat and looking glass, then this mystery will be solved.

New Gameplay Features

June 16, 2009 by Digby Murray  
Filed under Blog, Dev Blog, Perplex Beats

When looking back at the tech-demo video, we were shocked as to how far we have come in development since then.  We have just completed some focus testing where we banged our heads together to tweak the game accordingly.  This is the first time we have carried out this kind of testing considering we are a new dev team, and some really cool things was discovered from observing people play Perplex Beats for the first time.  With these results in mind some new features have been implemented into the game which heightens the experience for new and returning players.

•    Without removing the core mechanic, we have made the game slightly easier.
•    A new tracking method has been implemented for selecting the blocks.
•    A new type of note, which has created a new gameplay mechanic.
•    Three difficultly settings with lots of reply value.

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