How to Play (Quick Tutorial)
January 26, 2010 by Digby Murray
Filed under Blog, Perplex Beats, PreAnima Media
Just incase you are a little confused on how the game works, a short video was put together to explaining how to play. There is one the golden rule is and this rule is: “Match the correct symbol and colour in time of the beat”.
The Collectables (Preview)
December 18, 2009 by Digby Murray
Filed under Blog, Dev Blog, Perplex Beats
The post name speaks for itself really. I remember posting something a couple of months back talking about collectables, because of that a close friend of ours stepped up and re-designed them all. They are better than the ones I drew up, (If i had my way, my ones would have stayed ^_^) but the ones i did looked like something year old would do with crayons, but then again there are some gifted 4 year olds……. But I wasn’t on of them >.<
Just incase no-one posts again, I thought i would shout out and say MERRY-CHRISTMAS. So here is our gift from the Preanima team, some collectables. Aint-it-pretty!!

You can not say we don’t give you anything
Perplex Beats anybody??
November 2, 2009 by Digby Murray
Filed under Blog, Perplex Beats, PreAnima Media
We got our hands on a capture card and thought we should do some recording. As normal i wanted to record me pwning people are COD4, so I am ready for COD4-MW2, but Jeremy told me to do something more productive. So we decided to record and put together some footage of Perplex Beats.
I would have love to have a video of me killing the team, but I they seem to think this is more important >.<
As always feedback is always welcome!!
Make Over??
August 8, 2009 by Digby Murray
Filed under Blog, Dev Blog, Perplex Beats
Here is a question; does anybody watch the home improvement programs or the makeover shows? Well I am a huge fan of them, so today we would like to show everybody some new screenshots of the makeover we have given Perplex Beats. If I had my way, I would hide under a rock until the game was finished, but I have been told multiple times that we have to show stuff off.
So enough talking and more showing here are the latest screenshots.




As usual the feedback is always welcome, this is still working progress.



