Post-DBP Update

October 21, 2008 by  
Filed under News, Perplex Beats

The performance on Perplex Beats wasn’t exactly where I wanted it to be when we sent it to DBP. True, we had 60 FPS but it only made those times when the FPS dropped to 55-58 seem to stand out more. To that end, I’ve been working on optimizations, primarily removing allocations during the screen Update where I can them. If I had been on a quest to make the code as ugly as possible instead, it might have turned out the way it looks now anyway.

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