Caution: Men at Work
February 20, 2009 by Jeremy Liberman
Filed under Blog, Dev Blog, Perplex Beats
I know it might not seem like it by looking at this site, but Perplex Beats has changed a great deal since the version that was sent to Dream-Build-Play. A new puzzle element has been added, so expect that to be featured in the next video.
The puzzle tracks for the game’s 10 songs are being finalized, placeholder art is going out, and the whole game experience is coming into place.
If there’s one thing I regret its that its taken this long to get another video out there, but we’re hoping to have one made up soon.
Now More Like You!
January 11, 2009 by Jeremy Liberman
Filed under Blog, Dev Blog, PreAnima Chit-Chat
Sorry to break the streak of posts with pictures, but I’ll try to instill this one with lots of mental imagery.
I just wanted to post and say that I got Comcast High-speed internet today. Up till now I’ve been on snail-speed dialup or FAP-alicious satellite, my connection was unsuitable for video games, streaming video, Pandora, or anything fun the internet had to offer. But now that burden’s lifted! I believe Digby and I are overdue for a couple dozen rounds of Left 4 Dead–more on this as the news develops.
LEEBO IZ DRINKIN EGG NOG
December 23, 2008 by Jeremy Liberman
Filed under Blog, Dev Blog, PreAnima Chit-Chat
The holidays is a busy time of year. It’s hard to focus on developing a game with all of these distractions.

PreAnima’s Little Holiday Worker
I couldn’t find any elves so I hired Kode Kat instead! Oh he’s perfectly safe to have around the project. And if he’s not, well… that’s what we have Source Control for.
Happy Holidays!
Ziggyware Article by Preanima Programmer
November 7, 2008 by Jeremy Liberman
Filed under Blog, Dev Blog, Perplex Beats
I’ve written a tutorial for the Ziggyware Article contest. It’s my first article. Take a look and let me know what you think! The LanguageManager code file is actually a touched-up, more documented version of the language localization class in Perplex Beats. After finishing the tutorial I copied the class back into PB because I thought it was better than what was there before. It touches upon features like localizable objects (such as textures), and demonstrates how to design Extensions Methods into existing types, which is available now in XNA 3.0.



