Challenge vs. Fun
September 25, 2011 by Digby Murray
Filed under News, Perplex Beats
I remember reading an article a while back talking about making a game for the public and not for your self, which was the hardest thing to overcome when balancing the game. As a designer who has played loads of games, I have always wanted to make a game which will challenge me everytime I play, but by doing this Perplex Beats became hard for a new user to get into, but once players understood the game they seemed to love it.
With this idea of “making a game others would like to play” rather than a game which “we would like to play”, has taken the game in a slightly new direction which has helped make the game easier to understand while remaining fun to play.
Today after two months of not playing the original version, I took a screenshot of the game in its current state and put it next to the original version, and I can now truly understand why new players seemed daunted at first glance.
Well here are the two versions of the game and don’t worry PreAnimals it has not vanished; it is still in Perplex Beats; it just requires some unlocking which the core gamers will love.



