GS 3.0!!!!
October 31, 2008 by Jeremy Liberman
Filed under Blog, Dev Blog, Perplex Beats
Upgrading Perplex Beats wasn’t so bad. For anyone still having issues with it; a lot of times the error you’re getting has nothing to do with the problem. That’s especially true for those weird XML Error messages originating from the textures of models. Go through every Content Pipeline Extension project and check the Version Property on the project references Microsoft.Xna.Framework, Microsoft.Xna.Framework.Content.Pipeline, and Microsoft.Xna.Framework.Game. If the property is 2.0 delete the references and use the Add Reference window to insert the 3.0 versions of those dlls.
Rebuild the solution and if your dependencies are working then everything should sort itself out from there. Otherwise you may have to build each project by hand in order from Library projects, CP Extensions, then Game projects.
In development news, I’ve finished the second Track Editor for designing puzzle tracks in Perplex Beats. Apparently the first one was too scary to be used, so I’ve created a second one with lots of attractive pictures to appear less frightening.

Now with attractive pictures!
As an aside to anyone else working on making WinForm Editors for their game content, I highly recommend the IntermediateSerializer for serializing the editor data into XML. The job was much simpler than my toils with the XmlSerializer on the first Track Editor.



