GS 3.0!!!!
October 31, 2008 by Jeremy Liberman
Filed under Blog, Dev Blog, Perplex Beats
Upgrading Perplex Beats wasn’t so bad. For anyone still having issues with it; a lot of times the error you’re getting has nothing to do with the problem. That’s especially true for those weird XML Error messages originating from the textures of models. Go through every Content Pipeline Extension project and check the Version Property on the project references Microsoft.Xna.Framework, Microsoft.Xna.Framework.Content.Pipeline, and Microsoft.Xna.Framework.Game. If the property is 2.0 delete the references and use the Add Reference window to insert the 3.0 versions of those dlls.
Rebuild the solution and if your dependencies are working then everything should sort itself out from there. Otherwise you may have to build each project by hand in order from Library projects, CP Extensions, then Game projects.
In development news, I’ve finished the second Track Editor for designing puzzle tracks in Perplex Beats. Apparently the first one was too scary to be used, so I’ve created a second one with lots of attractive pictures to appear less frightening.

Now with attractive pictures!
As an aside to anyone else working on making WinForm Editors for their game content, I highly recommend the IntermediateSerializer for serializing the editor data into XML. The job was much simpler than my toils with the XmlSerializer on the first Track Editor.
The Break is Over!!
October 28, 2008 by Digby Murray
Filed under Blog, Dev Blog, Perplex Beats
After a looooooooooong break, well 2 nearly 3 weeks break from full on hard work, we are back on track to completing this game. Even tho we chillaxed for a while, we all went off to do our own thing.
Each of us went to do something that would help push the game and the company forward. We have a lot of things on our plate right now and the classic syndrome of “not enough hours in the day” started to kick in. So with a bit of organising and an awesome team, we are back on track

Post-DBP Update
October 21, 2008 by Jeremy Liberman
Filed under Blog, Perplex Beats
The performance on Perplex Beats wasn’t exactly where I wanted it to be when we sent it to DBP. True, we had 60 FPS but it only made those times when the FPS dropped to 55-58 seem to stand out more. To that end, I’ve been working on optimizations, primarily removing allocations during the screen Update where I can them. If I had been on a quest to make the code as ugly as possible instead, it might have turned out the way it looks now anyway.
Proof of Conept (Tech-Demo)
October 4, 2008 by Digby Murray
Filed under Blog, Perplex Beats, PreAnima Media
Hey people, we are kinna up, so to give people a little look at what we have been working on, there is a small clip.
It has changed since this video, but i hope this gives an “IDEA” of how the game will play.
SONG – “ROOM WITH A VIEW” – Derek Aidoo
More videos will be updated, with a better framerate, becuase right now the video is running at 30fps and the game runs at 60 :S



