Normal Mode Video is Here!
We are really excited about Perplex Beats, we have been working on it for quite some time now and it is nearly finished. We cannot wait to show the world a new way to play music games.
Finally An Image To Be Proud Of….
Ok guys, It has been a long time coming. After all the death threats and all the late night phone calls, some more strange then others ^_^ We got one...
News
Normal Mode Video is Here!
(January 10, 2012)
We are really excited about Perplex Beats, we have been working on it for quite some time now and it is nearly finished. We cannot wait to show the world a new way to play music games. I will keep this... [Read more]
The Final Tweaks.
(December 15, 2011)
We have had some really good feedback the last time the game was shown to a group of people, which makes us feel even more confident we are on the correct path to creating a game you guys will totally... [Read more]
Challenge vs. Fun
(September 25, 2011)
I remember reading an article a while back talking about making a game for the public and not for your self, which was the hardest thing to overcome when balancing the game. As a designer who has played... [Read more]
Perplex Beats Art
(June 23, 2011)
We are nearly finished with Perplex Beats but there is still a bit to go, so until then the least we could do was to create some cool images to get you ready for the game and to say thanks to all our PreAnimals. Here... [Read more]
We added another feature to the game based on some more feedback. One thing that other music games have which we never had was more user feedback. So we decided to implement a star tracker system….... [Read more]
Box Art – Perplex Beats
(March 10, 2011)
After the redesign of the frontend we were able to create the box art. This is really strange because when we was brainstorming on how the box art should look, it was a nightmare to create something that... [Read more]
Tweaks / Remix
(February 20, 2011)
With the new XNA 4.0 update, Jeremy decided to disable the game screen so it was not scalable, as stated previously. This led me to tweak a lot of the in-game UI and frontend menus. I raged at first because... [Read more]
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